April is here, and with it many great new Seven Worlds news!
The books are now for sale!
Finally, after having shipped the first batch of Kickstarter backer books, I'm proud to announce that the hardcover Seven Worlds Setting Guide and softcover Seven Worlds Campaign Book are now available for purchase! If you're not a backer (or you're a backer but just want more books) there are two ways to get them:
- Go to your Friendly Local Gaming Store and ask for the books. If you can't find them, ask the store manager to order them for you from their distributors.
- Go to the Seven Worlds page at Studio2Publishing, our distributor partner, and order the books directly from them.
Some early backers and team members have been posting images of the books they have received...
Are you a Kickstarter backer who hasn't received your books yet? Have you filled out the Kickstarter survey and paid the shipping fees? If you haven't, check out Kickstarter updates #20 and #21 (Backers only) for shipping costs and info to get your books. Hurry, the second batch of backer books will begin shipping the week of April 16th!
Don't know if Seven Worlds is for you? Check out these great reviews!
In the last couple of weeks Antonios S, star reviewer at site RPG.NET, has made a detailed, extensive review of the Setting Guide, and another review of the Campaign Book. If you want to see whether this setting is for you or not, I encourage you to check out these reviews.
A beautiful, action-filled sci-fi setting anchored in hard science. The best part? The first campaign is bound to forever alter it. Stay tuned! https://t.co/JYBUa71O4T @RPGnet pic.twitter.com/2RINO0SmaL— Antonios S (@Antonios7S) March 26, 2018
- "When it comes to a thoughtful sci-fi setting, Seven Worlds is at the forefront."
- "The game faces stiff competition from a number of well-designed products. Together we have already visited the iconic Traveller, the oriental Coriolis, the far-reaching Mindjammer, the ideology-based FAITH, as well as the commercially super successful newest iteration of Star Trek, and all this without going into crossovers like the gonzo Mutant Chronicles 3rd Edition or RPGs that started as miniature games like Infinity... When it comes to basing itself on science, Seven Worlds buries them all."
The image on the cover is something that actually happens in the #SevenWorlds #RPG campaign. Awesome? Not more than the other things that take place there, I assure you! https://t.co/eww91Ng4PU @RPGnet pic.twitter.com/qtt9cL3Ch6— Antonios S (@Antonios7S) April 2, 2018
- "The Seven Worlds Campaign Book is an unforgettable experience... as a player, you want to say you played this. As a GM, take a deep breath and start preparing."
Printer-friendly starmaps are here!
Some of you have been requesting print-friendly versions of the Seven Worlds full and simplified starmaps so you can share them with your players at the table. I'm happy to report that the printer-friendly starmaps are now available at the Seven Worlds Download page. They are also now available as a download in RPGNow/DTRPG. Enjoy!
Stretch Goals update
A very frequent question I receive is "how are the stretch goals going?" I therefore thought it a good idea to give you a status update.
In short, I have been devoting all of my time to launching the books, which means the real hard work on the stretch goals is about to begin. But that doesn't mean there's nothing to share!
Iconics stat blocks
While the full iconics backgrounds are not written yet, both their stats and general bio outline are done. Several people have been asking for extra pre-generated characters for their campaigns. I therefore am sharing the stat blocks for the two upcoming Iconics for the campaign. Expect the full character bios and images in the coming weeks and months.
Takumi: Dr. Takumi Sugiyama had a successful career in medicine until he started seeing visions of weird monsters invading the Seven Worlds. These unexplained visions (psionically-injected dreams? Or just madness?) affected him to such a degree that he lost his job, wife and daughter. On his way back to recovery, only the Circle offered him a job (why?). Besides, having the Seven Worlds invaded by monsters is something that would never happen… could it?
Traits: Agility d6, Smarts d10, Strength d4, Spirit d4, Vigor d6
Hindrances: Psionically Weak (m), Delusional (m), Habit (M) ("crazy" pills)
Edges: Medic, Active Assistant, College Education
Skills (5p Smarts + 15p general): Fighting d4, Hacking d6, Healing d10, Investigation d6, Knowledge (Science) d6, Notice d4, Shooting d8, Taunt d8, Throwing d4
Pace: 6; Parry: 4; Toughness: 5; Charisma: 0; Mental Toughness: 4
Assistant (extra benny): Persuasion d6, Investigation d4 (1 Level II, 1 Level I). Pokemon-like TV character.
Amblin: Amblin is a proud Mars native (Mars is not considered one of the Seven Worlds, something that irks her tremendously). A rough-and-tough explorer/scout type, she was the last survivor of an expedition to Ross 128B. Her survival has several unexplained circumstances, which ended up in her being rescued after 20 years in a cryogenic survival unit. She’s currently 67 years old, which is not old at all by Seven Worlds standards; but the cryogenic survival pod has severely affected her health. She’s sometimes better at intimidation than at physical combat.
Traits: Agility d8, Smarts d8, Strength d6, Spirit d6, Vigor d4 (Martian: d6 in Spirit (grit from living in a harsh world))
Hindrances: Anemic (M)*, Quirk (m) ("Mars should be the 8th World… actually, it should be the 2nd one!"), Habit(m) (cannot speak a sentence without swearing).
Edges: Explorer, Strong Willed
Skills: Fighting d6, Intimidation d6, Knowledge (Science) d10, Knowledge (Ship Ops) d4, Shooting d6, Taunt d8
Pace: 6; Parry: 5; Toughness: 4; Charisma: -2; Mental Toughness: 5 Assistant: Persuasion d6, Hacking d4 (1 Level II, 1 Level I). Martian founding hero (Name TBD).
(note that as per p105 of the Setting Guide, Anemic is considered a Major Hindrance and gives a 1 Charisma. We're adding that 1 to the 1 for the Habit Hindrance)
Adventure and Fate Accelerated notes
The short adventure and the Fate Accelerated conversion are at this point outlined as well, and ready for me to go into the hard work of doing the actual detailed writing. Stay tuned for that as well!
(Quick call to Fate Accelerated fans: If you're experienced in Fate and Fate Accelerated, and want to be one of the early reviewers for the rough ideas for the Seven Worlds Fate Accelerated notes, drop me a note at firstname.lastname@example.org!)